However, the longer you play Star Citizen, the more familiar you will get with how servers behave. When a server crash occurs, your ship and any cargo stored aboard it will not be recoverable when you log back in (unless you were already at a major port). The most common type of server crash results in a 20000 or 30000 error code (typically referred to as a 30K). We often get little to no warning before a server crashes. This is potentially very bad because only a few ground-side locations have any ship spawn capability and the ones that do are typically limited to ground vehicles and snub ships with no quantum drive.īe ready for crashes and have a disaster recovery plan: If you stay far enough away from it (and no other players enter the draw zone) for a long enough period of time, the server will despawn and store the ship and its cargo at that location. If you get too far away from the ship, the server will mark it for despawn/clean-up. Lastly, your ship location will likely be listed as “unknown” upon log-in and be irretrievable without claiming the ship and losing any cargo on board.īe very careful leaving your ship while at ground-side locations. It also means that you will probably not log-in at that location if you disconnect or log-out at that landing zone. If you do not hear these messages, it is unlikely that your cargo will appear on the trade kiosk. These communications from ATC let you know that the location has recognized that your ship has landed. When landing ALWAYS request clearance from Air Traffic Control (ATC), land at the designated landing pad and listen for the “Landing Complete” or “Welcome to x location” automated voice messages. If this occurs, you will lose your ship and any cargo on board. Understand that there still may be a risk that your ship does not despawn correctly upon log-out forcing you to zone in at a major port. If you want to log out from your ship’s bed make sure you are aware of all the conditions required to ensure you respawn in your ship when you return to the game. Persistence is still sketchy (but improving). So remember, always make sure to log out from your ship’s bed or at a major port equipped with player Habs.Ī quick note on ship’s beds. This means that you will have to fly another ship (or catch a ride from someone) out to the truck-stop to retrieve your vessel. While truck-stops at the various La Grange points around the planets offer a safe space to store your ship, there are no Habs at these locations and you will log-in at the last major port you were at when you return to your game session. theres also the longer climb out of atmosphere to contend with. This usually involves taking a train from the Hab location to the landing area. The main problem with these three locations is the sheer amount of time it takes to get from your Hab to your ship. Lorville’s Teasa Spaceport, ArcCorp’s Riker Memorial Spaceport and Microtech’s New Babbage round out the bottom end of this list. Also like Olisar, it is a space station that does not require you to leave atmosphere to enter quantum travel.Įven though Levski has a short climb out of atmosphere, it features enclosed hangars that negate some of the occasional pad ramming/hi-jacking problems of the two major ports listed above and has been much improved in recent patches it’s primary drawback is that it is the farthest landing zone from all other trade locations. If you are operating smaller ships (up to a constellation), Grim Hex offers a decent alternative as it has many of the same benefits as Port Olisar as far as distance to ASOP, kiosks and pads are concerned. Additionally, those members operating larger cargo vessels have the benefit of not having to escape atmosphere before getting underway. The quick access to ASOP terminals, trade kiosks and landing pads is very convenient. For members that primarily engage in trading, Port Olisar currently remains one of the best locations to log out from.
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